How The Secondary Market Erupted in MMORPGs
Buying gold, currencies accounts and items in massively multiplayer online role playing games has been popular since the release of EverQuest and Diablo 2.
Diablo 2 and EverQuest has been the earliest games in which players were able to trade gold,
currencies, items, accounts, guides and even a power leveling service was introduced. EverQuest was the first massively multiplayer online game introduced while Diablo 2 was the first role playing game that supported a small multiplayer function through the Battle.net system. Both games provided a very unique coop play while Diablo 2 was the only game that offered some type of player vs. player function.
EverQuest was released on March 16th, 1999. The game itself is almost a decade old with over 5 different expansions along with a newer release of EverQuest 2. EverQuest 2 was released November 8th, 2004. EverQuest has been a popular game for lots of fans even as of today. EverQuest 2 players all have the desire of gold to purchase items that will enhance their characters and improve their game play with out having to spend that much time doing the boring stuff to get the gold. Even as of today, the original EverQuest is just as popular as many of the MMORPGs available now.
Diablo 2 was released on June 29, 2000. That is about 1 year after the release of EverQuest. If you’re wondering what happened to the original Diablo and why is it not listed is because the original Diablo did not have much support nor game play compared to the second release and at the point of the release of the game many players did not have efficient connections to the internet. Battle.Net has yet even become popular. In Diablo 2, gold contained absolutely no monetary value at all. There was not 1 highly demanded item that players can use to make trades, instead they had to barter in trade channels using what items they have and what items players needed. There were a few items in mass quantities that were able to be used as a form of currency. These items were known as Stone of Jordan and the many different types of runes and charms in the game.
The gold and items were so difficult to obtain that there was a huge demand from players, especially those players who are not able to contribute as much time as others. This has created a high demand for the gold and items that were needed to enhance their character. They want to be able to play the game at the maximum level they can with their friends and others who are able to contribute more time. Because of this demand, many players has created either dupes or hired another gamer to do their farming and getting them the equipment and gold needed.
In Diablo 2, there were many bugs, loop holes, dupes and exploits that sellers have used to obtain these items of high demand. Farming them was simply just too difficult as the drop rate on some of these items were next to impossible. They have even created bots that will automatically move their characters and kill mobs or bosses and loot the items dropped. In EverQuest these bots, hacks, dupes and exploits were banned quickly as there was a lot more staff watching over the game. This required the attention of low labor manual hack and slash grinding. Many Chinese players entered the market and provided the gold farming at low cost. Overtime more and more joined and the currencies has gotten cheaper and now everyone is purchasing them to save time in their life while yet being able to enjoy the game to the fullest.