The Evolution of Video Games and Their Players

May 17
17:53

2024

Manav Mathur

Manav Mathur

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The video game industry has seen remarkable growth and transformation over the past few decades. However, while the games themselves have matured significantly, the same cannot always be said for the players. This article delves into the evolution of video games, the maturity of their content, and the contrasting behavior of the gaming community.

The Artistic Evolution of Video Games

The Debate Over Games as Art

A decade ago,The Evolution of Video Games and Their Players Articles the gaming community was embroiled in a heated debate: Are video games a form of art? Back then, major game releases were predominantly rated E (Everyone) or T (Teen), with the M (Mature) rating being less common. One of the pivotal titles in this debate was "Shadow of the Colossus," a game renowned for its emotional depth and the moral dilemmas it posed to players. Unlike earlier emotional journeys like "Majora's Mask" and "Final Fantasy VII," "Shadow of the Colossus" made players feel more like villains than heroes, challenging their perceptions and emotions.

As the years passed, games like "Journey," "Bioshock," and "The Last of Us" further solidified the notion that video games could be considered art. These titles tackled mature themes and delivered powerful narratives, earning accolades and recognition beyond the gaming community. For instance, "The Last of Us" won numerous awards, including the BAFTA Games Award for Best Game in 2014 (source). The eSports scene also gained mainstream attention, with events being broadcast on major networks like ESPN.

The Maturity of Game Content

Modern video games are not just about entertainment; they address complex issues and societal themes. Titles like "Life is Strange" and "The Last of Us Part II" explore topics such as mental health, identity, and morality. These games push the boundaries of storytelling and challenge players to think critically about the world around them.

The Contrasting Behavior of Gamers

Resistance to Change

Despite the progress in game content, a significant portion of the gaming community remains resistant to change. This resistance often manifests in backlash against games that tackle serious issues or feature diverse characters. For example, when "The Last of Us Part II" was released, it faced criticism and review bombing due to its portrayal of LGBTQ+ characters and its challenging narrative choices (source).

The Impact of Vocal Minorities

The vocal minority within the gaming community often dominates the discourse, overshadowing the more progressive voices. This vocal minority can create a hostile environment for developers and publishers, discouraging them from taking creative risks. For instance, Ken Levine, the creator of "BioShock Infinite," was hesitant to feature the character Elizabeth prominently on the game's cover, fearing it would alienate players and hurt sales. In contrast, Neil Druckmann of "The Last of Us" included Ellie on the cover but had to downplay her role to avoid backlash.

The Role of Confirmation Bias

Many gamers prefer to stay within their comfort zones, seeking validation for their existing beliefs and preferences. This confirmation bias can stifle innovation and limit the potential for games to explore new themes and ideas. The reluctance to embrace change is evident in the popularity of formulaic titles like "Call of Duty" and "Watch Dogs," which offer familiar gameplay experiences without challenging players' perspectives.

The Path Forward

The Need for Critique and Growth

For the gaming industry to reach its full potential, it must embrace critique and be willing to evolve. Just as films and comics have matured and tackled serious topics, video games must do the same. Critiques and discussions are essential for growth and innovation. Indie developers are already making strides in this direction, but AAA studios must also be willing to take risks and push boundaries.

The Importance of Diverse Voices

To foster a more inclusive and mature gaming community, it is crucial to amplify diverse voices and perspectives. Games that feature diverse characters and narratives can help break down stereotypes and promote empathy. Titles like "Celeste" and "Hellblade: Senua's Sacrifice" have been praised for their representation of mental health and LGBTQ+ issues, demonstrating the potential for games to make a positive impact.

Conclusion

The video game industry has come a long way, with games evolving into a legitimate form of art that tackles complex themes and societal issues. However, the gaming community must also mature and embrace change. By fostering a more inclusive and open-minded environment, the industry can continue to innovate and reach new heights. The future of gaming depends on the willingness of both developers and players to push boundaries and challenge the status quo.

Interesting Stats:

  • The global video game market is projected to reach $159.3 billion in 2020, surpassing the combined revenues of the film and music industries (source).
  • According to the Entertainment Software Association, 41% of gamers are women, challenging the stereotype of gaming being a male-dominated hobby (source).
  • The average age of a gamer is 34 years old, indicating that gaming is not just for children and teenagers (source).

By understanding these trends and statistics, we can better appreciate the evolving landscape of video games and the diverse community that supports it.

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