The Compleat Gamester: A Renaissance Gaming Guide

May 15
08:21

2024

Will Kalif

Will Kalif

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Have you ever pondered the types of games people indulged in during the Renaissance? "The Compleat Gamester," penned by Charles Cotton in 1674, serves as a comprehensive guide to the popular games of that era. This fascinating handbook not only offers a glimpse into the leisure activities of the time but also reveals how these pastimes continue to influence modern gaming culture. Many of the games described in the book are still enjoyed today.

A Glimpse into Renaissance Leisure

"The Compleat Gamester" was written in 1674,The Compleat Gamester: A Renaissance Gaming Guide Articles during the height of the European Renaissance. Despite being over three centuries old, the book has been reprinted numerous times, with the latest edition published in 1970. It remains accessible today, available in many libraries and online bookstores.

Categories of Games

The book categorizes games into several types, providing a detailed look at the leisure activities of the period:

  • Card Games: Whisk, Cribbage, L’Ombre, Queen Nazareen, Lanterloo, and Beast.
  • Board Games: Chess, Backgammon.
  • Table Games: Billiards.
  • Outdoor Games: Archery, Bowling, Horsemanship, Cockfighting.

Lost Games

Interestingly, "The Compleat Gamester" also mentions several games that have faded into obscurity, such as Ketch-Dolt and Sice-Ace. These forgotten games offer a unique window into the past, showcasing the diversity of entertainment during the Renaissance.

Class and Caste Sensitivity

The book provides insights into the class and caste system of the time. The full title, "The Compleat Gamester or, Instructions how to Play at all manner of usual and Genteel games," hints at the social stratification associated with different games. For instance, Cotton describes bowling as a sport for the common folk, a perception that persists to this day.

Bowling: A Commoner's Sport

Cotton characterizes bowling as a healthy yet rough-and-tumble activity, more suited to the common crowd. He humorously notes that in bowling alleys, three things are thrown more than the balls: time, money, and curses. This stigma around bowling as a common person's sport still lingers, possibly originating from Cotton's observations.

About the Book

Despite its age, "The Compleat Gamester" is beautifully written and illustrated. The language can be archaic, but it adds to the book's charm. The title's spelling, "Compleat," is a nod to "The Compleat Angler," written by Izaak Walton, a friend of Cotton's father. This connection offers a glimpse into Cotton's inspiration for the book.

Influence and Legacy

The book's influence extends beyond its pages. It provides a historical context for many games still played today, highlighting the enduring nature of these pastimes. For those interested in medieval and Renaissance culture, "The Compleat Gamester" is a treasure trove of information.

Interesting Stats

  • Chess: One of the oldest games mentioned, chess has a history dating back over 1,500 years. Today, it boasts over 600 million players worldwide (source).
  • Cribbage: Invented in the early 17th century, cribbage remains popular, with an estimated 10 million players globally (source).
  • Bowling: Modern bowling has over 100 million participants in more than 90 countries (source).

Conclusion

If you have a penchant for medieval history and games, "The Compleat Gamester" is a must-read. It offers a fascinating look at the pastimes of the Renaissance, many of which continue to entertain us today. Who knows, you might even be inspired to revive some of the lost games and bring a piece of history back to life.

For more information on the history of games, you can explore Britannica's article on the history of games and The Met's collection of historical game pieces.